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Men's Flag Football

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Start date and details: TBA

 

 

League Rules

 

1. DURATION OF GAMES

LENGTH OF GAME
2 - 25 MINUTE HALVES Continuous Running Clock - Clock will only stop on timeouts.

3-MINUTE HALF-TIME

2. NUMBER OF PLAYERS

THE  NUMBER OF PLAYERS PER ROSTER IS AT THE DISCRETION OF THE TEAM. PLAYERS MAN NOT BE  ROSTERED ON MORE THAN ONE TEAM

3. ROSTER FORMS

TEAMS WILL NOT BE PERMITTED TO PLAY UNTIL SUBMITTING A COMPLETED ROSTER FORM AND LEAGUE FEE IS PAID IN FULL

Captains must be assigned with email address and contact phone number provided.

PLAYERS MAY BE DROPPED OR ADDED TO THE ROSTER UP TO THE START OF THE THIRD GAME. ONLY THOSE PLAYERS ON THE COMPLETED TEAM FORM ARE PERMITTED TO PLAY.

IF THE REFEREE SUSPECTS A PLAYER NOT TO BE ON THE ROSTER, THE BLAST RESERVES THE RIGHT TO ASK A PLAYER FOR IDENTIFICATION. IF THE PLAYER CANNOT PROVIDE IDENTIFICATION, THE PLAYER WILL NOT BE ABLE TO PLAY IN THAT GAME OR ANY OTHER GAME UNTIL IDENTIFICATION IS PROVIDED. SHOULD A  PLAYER BE IN VIOLATION OF THE RULES, THE TEAM WILL THEN BE ASSESSED A FORFEIT FOR THAT GAME, WHICH WILL BE RECORDED AS A 0-1 LOSS AGAINST THE TEAM. IF A TEAM DOES NOT HAVE ENOUGH PLAYERS TO COMPETE, THE TEAM MUST FORFEIT BEFORE THE START OF THE GAME AND WILL BE PERMITTED TO PLAY RECREATIONALLY. AT THIS POINT, ANY PLAYER THAT THE TEAM PICKS UP MUST SIGN A WAIVER FORM SUPPLIED BY THE BLAST MANAGEMENT BEFORE THE START OF THE GAME.

4. EQUIPMENT

EACH TEAM MEMBER ON THE FIELD MUST WEAR MATCHING COLOR JERSEYS OR SHIRTS TUCKED IN.   UNDER NO CIRCUMSTANCES WILL ANY PLAYER PERMITTED TO PARTICIPATE IN ANY GAME WITHOUT A MATCHING JERSEY. THERE WILL BE NO EXCEPTIONS.

ATHLETIC SHOES ONLY MAY BE WORN. NO CLEATS ALLOWED.

PADDING AND HEADGEAR IS PROHIBITED. NO LOOSE JEWELRY WILL BE WORN.

PLAYERS WITH CASTS WILL NOT BE PERMITTED TO PLAY.

5. GAME SCHEDULING AND NO-SHOWS

GAMES WILL BE PLAYED ACCORDING TO THE POSTED LEAGUE SCHEDULE. RESCHEDULE OF GAMES IN NOT PERMITTED.

A TEAM THAT DOES NOT SHOW UP FOR A SCHEDULED GAME WILL NOT  BE ELIGIBLE FOR PLAYOFFS. NO REFUNDS WILL BE ISSUED.

GAMES WILL START PROMPTLY. THE CLOCK WILL BEGIN RUNNING AT THE GAME START TIME. THERE WILL BE A FIVE MINUTE GRACE PERIOD, WHILE THE CLOCK RUNS. A FORFEIT WILL BE DECLARED IF A TEAM CANNOT FIELD THE MINIMUM OF 5 PLAYER.

6. REFEREES

REFEREE DECISIONS ARE FINAL AND MAY NOT BE PROTESTED.

A PERSONAL FOUL WILL BE CALLED ON ANY PLAYER SHOWING UN-SPORTSMAN LIKE CONDUCT, SUCH AS BUT NOT LIMITED TO, TAUNTING, HARASSING, OR DELIBERATELY CAUSING UNREASONABLE TROUBLE. VIOLATIONS WILL RESULT IN EJECTION FROM THE GAME. 

PROFANITY WILL NOT BE TOLERATED AND COULD RESULT IN AN UNSPORTSMANLIKE CONDUCT PENALTY.

ANYONE EJECTED FROM A GAME MUST LEAVE THE PREMISES IMMEDIATELY. YOU MUST VACATE THE BUILDING IMMEDIATELY, EITHER BY GETTING IN YOUR CAR AND DRIVING AWAY OR BY OTHER MEANS.

EJECTED PLAYERS WHO DO NOT LEAVE THE PREMISES WILL BE SUBJECT TO A SUSPENSION AS DETERMINED BY THE COMMISSIONER. 

FIGHTING WILL not be tolerated. FIGHTING IS DEFINED AS THE THROWING OF A PUNCH, PUSHING OF ANOTHER PLAYER OR INTENTIONAL PHYSICAL AGGRESSIVE CONTACT.  FIGHTING WILL result in THE FOLLOWING:

  • a FORMAL POLICE COMPLAINT WILL BE FILED AND CHARGES WILL BE BROUGHT AGAINST ANY INDIVIDUAL FIGHTING ON BLAST PROPERTY.
  • PLAYER OR INDIVIDUAL WILL BE BANNED FROM THE BLAST FOR ONE YEAR.

A TEAM CAPTAIN IS THE ONLY PERSON PERMITTED TO SPEAK TO OFFICIALS. THE HEAD OFFICIAL WILL MAKE THE FINAL DECISION. TEAM CAPTAINS MAY BE APPOINTED PRIOR TO THE GAME FOR BOTH OFFENSE AND DEFENSE. ONLY THE CAPTAIN ON THE FIELD MAY QUESTION A RULE INTERPRETATION.

ANY PLAYER LEAVING THE BENCH AREA DURING AN ALTERCATION ON THE FIELD WILL RECEIVE AN AUTOMATIC EJECTION AND WILL BE SUBJECT TO THE LEAGUE POLICY.

7. LEAGUE RULES

THE HOME TEAM HAS THE CHOICE TO CALL COIN FLIP.

TO START THE GAME, HALF, OR AFTER A SCORE, THE BALL IS PLACED ON THE RECEIVING TEAM'S HALF CIRCLE LINE. AT HALF TIME, TEAMS CHANGE ENDS. AND THE TEAM THAT RECEIVED THE FIRST HALF IS ON DEFENSE TO START THE SECOND HALF.

THERE WILL BE NO KICK OFFS.

All snaps of the ball will be between the offensive players legs.

THERE WILL BE A 25-MINUTE TIME CLOCK FOR EACH HALF. THE CLOCK WILL NOT STOP AT ALL DURING THE HALF UNLESS EITHER TEAM CALLS A TIME OUT.

EACH TEAM WILL HAVE TWO (2) 15-SECOND TIME-OUTS PER GAME.

IF A TIE EXISTS AT THE END OF REGULATION TIME, THE FOLLOWING TIEBREAKER WILL BE USED:

THE BALL WILL BE PLACED ON THE Mid-field LINE. THE OFFENSIVE TEAM GETS 4 DOWNS TO SCORE. IF THE OFFENSIVE TEAM SCORES, THE BALL WILL BE PLACED ON THE Mid-field LINE AND THE OTHER TEAM GETS A 4 DOWN POSSESSION TO GET A FIRST DOWN. IF THE FIRST TEAM DOES NOT GET A FIRST DOWN AT THE END OF THE 4 DOWN POSSESSION, THE OTHER TEAM GAINS POSSESSION AND GETS A 4 DOWN POSSESSION TO ACHIEVE A FIRST DOWN.

A PASSING PLAY ON AN EXTRA POINT IS WORTH ONE POINT AND A RUNNING PLAY IS WORTH TWO POINTS. THE DEFENSE CANNOT CONVERT AN EXTRA POINT. THE PLAY IS DEAD AND A CHANGE IN POSSESSION TAKES PLACE ON THE EXTRA POINT.

5 X 5 FORMAT

1ST DOWNS occur passing the four zone markers.

A RUSH CANNOT BE LESS THAN THREE AND A HALF YARDS AWAY FROM THE L.O.S AND NO MORE THAN FIVE (5) YARDS AWAY FROM THE LINE OF SCRIMMAGE.

RUSHERS MUST AVOID BLOCKERS AT ALL COSTS. IF THIS DOES NOT OCCUR, A BULLRUSH WILL BE CALLED AND PENALTY WILL BE ENFORCED. IF A RUSHER SPINS TO AVOID CONTACT, THE BLOCKER MUST REPOSITION THEMSELVES TO BLOCK THE RUSHER. BLOCKS TO THE BACK WILL BE STRICTLY ENFORCED.

NO DOWNFIELD BLOCKING IS ALLOWED. NO MOVING PICKS ALLOWED

IN THE RED ZONE DEFENSE MAY LINE UP ONE YARD FROM THE L.O.S. AND ALLOWED TO RUSH

DEFENSE MAY BLITZ ANYTIME.

NO FUMBLES: BALLS DROPPED OR FUMBLED ARE DEAD AT THE SPOT OF THE OFFENSIVE PLAYER WHEN BALL WAS FUMBLED, NOT WHERE THE BALL HIT THE GROUND.

SNAP OF THE BALL TO THE QUARTERBACK MAY NOT BE FIELDED ON ONE BOUNCE.   IF THE SNAP HITS THE QUARTERBACKS HANDS AND THEN BOUNCES TO THE GROUND THE BALL IS DEAD AT THAT POINT. IF THE BALL IS SNAPPED AND HITS THE GROUND IN THE END ZONE, IT WILL BE PLACED ON THE ONE YARD LINE.

A BALL SNAPPED OVER THE QUARTERBACK'S HEAD IS DEAD AT THE POINT THE BALL HITS THE GROUND.(EXCEPT IN ENDZONE AS PER PREVIOUS RULE)

A PASS THAT HITS THE NETTING IS CONSIDERED A DEAD BALL AND AN INCOMPLETE PASS.

NO PUNTS ALLOWED.

WHEN A PLAYER HAS CONTROL OF THE FOOTBALL AND FALLS TO THE GROUND WITHOUT BEING TOUCHED BY A DEFENSIVE PLAYER IS DOWN AT THAT POINT.

NO TACKLING OR ROUGH PLAY.

THE DEFENDER CANNOT HOLD THE OFFENSIVE PLAYER TO GAIN THE FLAG.


FLAGS MUST ALWAYS BE EXPOSED. IF A PLAYER IS FOUND WITHOUT A FLAG OR AN IMPROPERLY AFIXED FLAG, THE BALL IS DEAD AT THE POINT THE PLAYER GAINS CONTROL OF THE BALL IF A PLAYER'S FLAG Inadvertently FALLS OFF DURING A PLAY, THE PLAY STOPS. IF A RECEIVER'S FLAG FALLS OFF WHILE HE'S CATCHING THE BALL, THE CATCH COUNTS AND THE PLAY STOPS.


A BALL CARRIER MUST AVOID THE TACKLER.

LINEMEN RUSHING MUST AVOID THE BLOCKER

USE OF ELBOWS, SHOULDERS, ETC. WILL WARRANT AN UNNECESSARY ROUGHNESS PENALTY.

ANY INADVERTENT WHISTLE, THE PLAY IS DEAD.

THE OFFENSE HAS FIFTEEN (15) SECONDS IN THE HUDDLE. TIME BEGINS WHEN THE BALL IS SET ON THE LINE OF SCRIMMAGE BY THE REFEREE.

EACH TOUCHDOWN IS WORTH 6 POINTS. EXTRA POINTS WILL BE ATTEMPTED 2-YARDS BEYOND THE END ZONE LINE. A PASSING PLAY ON AN EXTRA POINT IS WORTH ONE POINT AND A RUNNING PLAY IS WORTH TWO POINTS. THE DEFENSE CANNOT CONVERT AN EXTRA POINT. THE PLAY IS DEAD IF A CHANGE OF POSSESSION TAKES PLACE ON THE EXTRA POINT.

A Safety IS WORTH ONE POINT.

dEFENDERS MUST GO FOR FLAGS AT ALL TIMES. PLAYERS MAY NOT WRESTLE THE BALL AWAY FROM ANOTHER PLAYER.

ALL PLAYERS AND SPECTATORS MUST STAY 3 FEET FROM THE PLAYING FIELD. ALL PLAYERS MUST STAY WITH IN THE PLAYERS BOX. THERE WILL BE NO ROAMING FROM GOAL LINE TO GOAL LINE. TWO WARNINGS WILL BE GIVEN TO THE TEAM CAPTAINS. AFTER THE TWO WARNINGS, A Zone change PENALTY WILL BE ASSESSED FOR EACH SUBSEQUENT INFRACTION.

ONLY ONE FOOT IS REQUIRED IN BOUNDS BY THE RECEIVER TO COUNT AS A CATCH. IF PLAYER HAS JUMPED TO CATCH BALL AND THEIR MOMENTUM HAS CARRIED THEM OUT OF BOUNDS, THE PLAY WILL BE RULED AN INCOMPLETE PASS.

THERE WILL BE NO PUSHING OR FORCING A PLAYER OUT OF BOUNDS. VIOLATIONS OF THIS RULE WILL RESULT IN A PENALTY OF FIVE (5) YARDS FROM THE SPOT OF THE FOUL.


8. PENALTIES FOR VIOLATIONS

ALL PENALTIES ARE 5 YARDS EXCEPT FOR UN-NECESSARY ROUGHNESS AND UNSPORTSMANLIKE CONDUCT WILL BE ACCESSED 15 YARD PENALTIES.  

THE TEAM THAT WAS FOULED HAS CHOICE TO ACCEPT PENALTY OR DECLINE (EXCEPT DEAD BALL FOULS)

ALL CALLS WILL BE MADE BY OFFICIALS

OFFSIDESOFFENSE – PLAY IS DEAD,  REPLAY OF DOWN. DEFENSE – PLAY CONTINUES

DELAY OF GAME - REPLAY OF DOWN

OFFENSIVE INTERFERENCE - REPLAY OF DOWN

IF A FLAG OR  FLAG BELT IS TIED OR ILLEGALLY FASTENED IT IS A FOULSHIRTS MUST BE TUCKED IN AT ALL TIMES -  REPLAY OF DOWN

FLAG GUARDING/ STIFF ARMING – 5 YARDS FROM SPOT OF FOUL

DEFENSIVE INTERFERENCE - WHERE THE INFRACTION OCCURS AND AUTOMATIC FIRST DOWN. IF IN END ZONE, BALL IS PLACED ON THE WHITE HALF CIRCLED LINE AND AUTOMATIC FIRST DOWN.

HOLDING - OFFENSIVE - FROM THE SPOT OF FOUL. DEFENSIVE - 5 YARDS

BLOCK IN THE BACK - OFFENSE - 5 YARDS AND REPLAY OF DOWN DEFENSE – 5 YARDS FROM SPOT OF FOUL

HOLDING THE PLAYER WITH THE BALL TO MAKE A TAG IS A 5-YARD PENALTY AND AN AUTOMATIC FIRST DOWN.

HITTING BELOW THE WAIST AND CLIPPING - 5 YARDS AND SUBJECT TO EJECTION

UNNECESSARY ROUGHNESS OR PERSONAL FOUL - 15 YARDS AND SUBJECT TO EJECTION

ILLEGAL MOTION - 5 YARDS ,OFFENSIVE PLAYER IN MOTION FAILED TO MOVE PARALLEL TO, OR AWAY FROM THE LINE OF SCRIMMAGE WHEN THE BALL WAS SNAPPED. ONLY ONE PLAYER IS ALLOWED IN MOTION. 5 YARDS

ILLEGAL FORWARD PASS - WHEN PASSER RELEASES THE BALL AFTER HE HAS CROSSED THE LINE OF SCRIMMAGE OR A FORWARD PASS HAS ALREADY BEEN THROWN AND A SECOND FORWARD PASS IS THROWN - 5 YARDS AND REPLAY OF DOWN.

ROUGHING THE PASSER – AUTOMATIC FIRST DOWN.

THIS IS NOT A COMPLETE LIST OF RULE VIOLATIONS. OTHER VIOLATIONS THAT ARE NOT LISTED WILL ALSO BE ENFORCED.

8. LEAGUE RULES

THE HOME TEAM HAS THE CHOICE TO CALL COIN FLIP.

TO START THE GAME, HALF, OR AFTER A SCORE, THE BALL IS PLACED ON THE RECEIVING TEAM'S HALF CIRCLE LINE. AT HALF TIME, TEAMS CHANGE ENDS. AND THE TEAM THAT RECEIVED THE FIRST HALF IS ON DEFENSE TO START THE SECOND HALF.

THERE WILL BE NO KICK OFFS.

All snaps of the ball will be between the offensive players legs.

THERE WILL BE A 25-MINUTE TIME CLOCK FOR EACH HALF. THE CLOCK WILL NOT STOP AT ALL DURING THE HALF UNLESS EITHER TEAM CALLS A TIME OUT.

EACH TEAM WILL HAVE TWO (2) 15-SECOND TIME-OUTS PER GAME.

IF A TIE EXISTS AT THE END OF REGULATION TIME, THE FOLLOWING TIEBREAKER WILL BE USED:

THE BALL WILL BE PLACED ON THE Mid-field LINE. THE OFFENSIVE TEAM GETS 4 DOWNS TO SCORE. IF THE OFFENSIVE TEAM SCORES, THE BALL WILL BE PLACED ON THE Mid-field LINE AND THE OTHER TEAM GETS A 4 DOWN POSSESSION TO GET A FIRST DOWN. IF THE FIRST TEAM DOES NOT GET A FIRST DOWN AT THE END OF THE 4 DOWN POSSESSION, THE OTHER TEAM GAINS POSSESSION AND GETS A 4 DOWN POSSESSION TO ACHIEVE A FIRST DOWN.

A PASSING PLAY ON AN EXTRA POINT IS WORTH ONE POINT AND A RUNNING PLAY IS WORTH TWO POINTS. THE DEFENSE CANNOT CONVERT AN EXTRA POINT.

5 X 5 FORMAT

1ST DOWNS occur passing the four zone markers.

A RUSH CANNOT BE LESS THAN THREE AND A HALF YARDS AWAY FROM THE L.O.S AND NO MORE THAN FIVE (5) YARDS AWAY FROM THE LINE OF SCRIMMAGE.

RUSHERS MUST AVOID BLOCKERS AT ALL COSTS. IF THIS DOES NOT OCCUR, A BULLRUSH WILL BE CALLED AND PENALTY WILL BE ENFORCED. IF A RUSHER SPINS TO AVOID CONTACT, THE BLOCKER MUST REPOSITION THEMSELVES TO BLOCK THE RUSHER. BLOCKS TO THE BACK WILL BE STRICTLY ENFORCED.

NO DOWNFIELD BLOCKING IS ALLOWED. NO MOVING PICKS ALLOWED

IN THE RED ZONE DEFENSE MAY LINE UP ONE YARD FROM THE L.O.S. AND ALLOWED TO RUSH

DEFENSE MAY BLITZ ANYTIME.

NO FUMBLES: BALLS DROPPED OR FUMBLED ARE DEAD AT THE SPOT OF THE OFFENSIVE PLAYER WHEN BALL WAS FUMBLED, NOT WHERE THE BALL HIT THE GROUND.

SNAP OF THE BALL TO THE QUARTERBACK MAY NOT BE FIELDED ON ONE BOUNCE.   IF THE SNAP HITS THE QUARTERBACKS HANDS AND THEN BOUNCES TO THE GROUND THE BALL IS DEAD AT THAT POINT. IF THE BALL IS SNAPPED AND HITS THE GROUND IN THE END ZONE, IT WILL BE PLACED ON THE ONE YARD LINE.

A BALL SNAPPED OVER THE QUARTERBACK'S HEAD IS DEAD AT THE POINT THE BALL HITS THE GROUND. (EXCEPT IN ENDZONE AS PER PREVIOUS RULE)

A PASS THAT HITS THE NETTING IS CONSIDERED A DEAD BALL AND AN INCOMPLETE PASS.

NO PUNTS ALLOWED.

WHEN A PLAYER HAS CONTROL OF THE FOOTBALL AND FALLS TO THE GROUND WITHOUT BEING TOUCHED BY A DEFENSIVE PLAYER IS DOWN AT THAT POINT.

NO TACKLING OR ROUGH PLAY.

THE DEFENDER CANNOT HOLD THE OFFENSIVE PLAYER TO GAIN THE FLAG.


FLAGS MUST ALWAYS BE EXPOSED. IF A PLAYER IS FOUND WITHOUT A FLAG OR AN IMPROPERLY AFIXED FLAG, THE BALL IS DEAD AT THE POINT THE PLAYER GAINS CONTROL OF THE BALL IF A PLAYER'S FLAG Inadvertently FALLS OFF DURING A PLAY, THE PLAY STOPS. IF A RECEIVER'S FLAG FALLS OFF WHILE HE'S CATCHING THE BALL, THE CATCH COUNTS AND THE PLAY STOPS.


A BALL CARRIER MUST AVOID THE TACKLER.

LINEMEN RUSHING MUST AVOID THE BLOCKER

USE OF ELBOWS, SHOULDERS, ETC. WILL WARRANT AN UNNECESSARY ROUGHNESS PENALTY.

ANY INADVERTENT WHISTLE, THE PLAY IS DEAD.

THE OFFENSE HAS FIFTEEN (15) SECONDS IN THE HUDDLE. TIME BEGINS WHEN THE BALL IS SET ON THE LINE OF SCRIMMAGE BY THE REFEREE.

EACH TOUCHDOWN IS WORTH 6 POINTS. EXTRA POINTS WILL BE ATTEMPTED 2-YARDS BEYOND THE END ZONE LINE. A PASSING PLAY ON AN EXTRA POINT IS WORTH ONE POINT AND A RUNNING PLAY IS WORTH TWO POINTS. THE DEFENSE CANNOT CONVERT AN EXTRA POINT. THE PLAY IS DEAD IF A CHANGE OF POSSESSION TAKES PLACE ON THE EXTRA POINT.

A Safety IS WORTH ONE POINT.

dEFENDERS MUST GO FOR FLAGS AT ALL TIMES. PLAYERS MAY NOT WRESTLE THE BALL AWAY FROM ANOTHER PLAYER.

ALL PLAYERS AND SPECTATORS MUST STAY 3 FEET FROM THE PLAYING FIELD. ALL PLAYERS MUST STAY WITH IN THE PLAYERS BOX. THERE WILL BE NO ROAMING FROM GOAL LINE TO GOAL LINE. TWO WARNINGS WILL BE GIVEN TO THE TEAM CAPTAINS. AFTER THE TWO WARNINGS, A Zone change PENALTY WILL BE ASSESSED FOR EACH SUBSEQUENT INFRACTION.

ONLY ONE FOOT IS REQUIRED IN BOUNDS BY THE RECEIVER TO COUNT AS A CATCH. IF PLAYER HAS JUMPED TO CATCH BALL AND THEIR MOMENTUM HAS CARRIED THEM OUT OF BOUNDS, THE PLAY WILL BE RULED AN INCOMPLETE PASS.

THERE WILL BE NO PUSHING OR FORCING A PLAYER OUT OF BOUNDS. VIOLATIONS OF THIS RULE WILL RESULT IN A PENALTY OF FIVE (5) YARDS FROM THE SPOT OF THE FOUL.